You're a brave adventurer, exploring the ancient ruins of a long-forgotten civilization. Deep within the temple, you stumble upon a hidden chamber filled with glittering diamonds. But be warned - the ancient temple traps are still active, and the lasers will try to block your path.

Your goal is to collect as many diamonds as possible while avoiding the deadly lasers. The game is over when you've collected all the diamonds or been zapped by a laser. Good luck, brave adventurer!

Assets Used

- General Game template, handles Start Menu, Pause Menu, Game Over screen, score, timer, lives, probably other stuff.

- various pre-made graphics/sounds

- Autolevel creator (previously used in "Pumpkin Frenzy")

- Improved character controller (previously used in "Garden Escape")

    

Notes:

- Rather than generating a sprite sheet from the mixamo animations, now uses the 3d model in godot using a Subviewport Sprite

- Uses Mixamo animations converted to a Godot animation library, so doesn't need to use the Mixamo website any more (model uses Blender's automatic weights)

Comments

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High score within the time (6):

I ran out of time. Great Job!

My score is 1 hahaha