Eat as many pumpkins as possible before midnight.

Assets Used

- General Game template, handles Start Menu, Pause Menu, Game Over screen, score, timer, lives, probably other stuff.

- Various graphics

- AutoLevel generator. Uses a cellular automata algorithm to generate the level, random but with a static seed (so the same random level every time)


Cellular Automata Algorithm (in case anyone's interested)

    - start with random 1's and 0's

    - do 4 times

    -   for each pixel

    -     if neighbours > 4 set to 1 otherwise 0

Comments

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My high score! 54

Awesome work!