Pumpkin Frenzy
Eat as many pumpkins as possible before midnight.
Assets Used
- General Game template, handles Start Menu, Pause Menu, Game Over screen, score, timer, lives, probably other stuff.
- Various graphics
- AutoLevel generator. Uses a cellular automata algorithm to generate the level, random but with a static seed (so the same random level every time)
Cellular Automata Algorithm (in case anyone's interested)
- start with random 1's and 0's
- do 4 times
- for each pixel
- if neighbours > 4 set to 1 otherwise 0
Status | Released |
Platforms | HTML5 |
Author | Dormouse1972 |
Made with | Godot |
Comments
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My high score! 54
Awesome work!